In this great indie game, many different genres are mixed together to make a stunning, intuitive game.
The aim of the game is to get to the surface of a planet through a sci-fi dungeon. You make a team of a wide selection of characters at the start (You can find new ones as you progress) which you can level up to gain new skills and abilities. As you explore the dungeon you must build your economy in the dungeon rooms to get science for permanent upgrades, food for character progression, industry for making new buildings (such as economy buildings and defensive structures) and dust for powering rooms to stop monster spawns. This sounds a little complicated, but, with a great tutorial and intuitive controls, it's actually very simple. Once you have found the exit from a floor you must go back to the start of that floor and carry your energy crystal to the exit to power the lift to the next floor, while wave after wave of enemies come out of non-powered rooms to attack.
Every time you open a door into new room, a new turn starts, when your economy structures make their goods, when monsters spawn etc. However, this is not a turn based game, since within a turn you use abilities, move between rooms and combat monsters.
The aim is to simply get to the top, but it will take several attempts to get there, since when your team is KO'd you have to restart (I've had 5 attempts and haven't got half way yet.).
Completed with beautiful pixel graphics.
Overall this is a great game for strategy, action and RPG lovers alike.
The aim of the game is to get to the surface of a planet through a sci-fi dungeon. You make a team of a wide selection of characters at the start (You can find new ones as you progress) which you can level up to gain new skills and abilities. As you explore the dungeon you must build your economy in the dungeon rooms to get science for permanent upgrades, food for character progression, industry for making new buildings (such as economy buildings and defensive structures) and dust for powering rooms to stop monster spawns. This sounds a little complicated, but, with a great tutorial and intuitive controls, it's actually very simple. Once you have found the exit from a floor you must go back to the start of that floor and carry your energy crystal to the exit to power the lift to the next floor, while wave after wave of enemies come out of non-powered rooms to attack.
Every time you open a door into new room, a new turn starts, when your economy structures make their goods, when monsters spawn etc. However, this is not a turn based game, since within a turn you use abilities, move between rooms and combat monsters.
The aim is to simply get to the top, but it will take several attempts to get there, since when your team is KO'd you have to restart (I've had 5 attempts and haven't got half way yet.).
Completed with beautiful pixel graphics.
Overall this is a great game for strategy, action and RPG lovers alike.
Comments
Post a Comment